A Hex Value's Journey: Book III - Post
This is the third part of a multi-guide series that follows a single color through a color management journey. This one focuses on using the Picture Viewer as a rudimentary post app.
This is the third part of a multi-guide series that follows a single color through a color management journey. This one focuses on using the Picture Viewer as a rudimentary post app.
This is the second part of a multi-guide series that follows a single color through a color management journey. This one focuses on Octane.
This is the first part of a multi-guide series that follows a single color through a color management journey. This one focuses on C4D.
This guide is a software-agnostic very detailed look into the term \"Linear\" and what it means in 3D
This guide focuses on the Output AOV system in Octane.
This resource is a checklist for getting files ready for post.
This guide focuses on setting up object masking using the Cryptomatte and Render Layer systems in Octane.
This guide focuses on beauty and lighting Render AOVs
This guide serves as an introduction to the AOV (Render Pass) system in Octane.
This guide helps with non-Octane consideration when optimizing a scene
This guide focuses on optimizing kernel settings for Octane in C4D
This guide looks at color management and how it relates to Octane
This guide is a software-agnostic look into color management
This guide is a summary of the rest of the resource management guides in this series
This guide focuses on the physical phenomenon of caustics and the Octane Photon Tracing Kernel which produces these effects quickly and efficiently.
This guide looks at instances in terms of resource management
This guide looks at textures in terms of resource management
This guide looks at polygons in terms of resource management
This is the beginning of an ongoing series on the exciting world of resource management!
This guide looks at hardware considerations for running Octane
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