Procedural Wood - A Deep Dive
This guide is a deep dive exploration into creating procedural wood in Octane.
This guide is a deep dive exploration into creating procedural wood in Octane.
This is a “shorty” guide (less than 1,000 words) that hyper-focuses on the Distorted UVW node.
This guide is a walkthrough that covers the baking camera and rest position functions of Octane
This guide is a deep dive into subsurface scattering in materials.
This guide looks at the Standard Surface material type in Octane.
This guide explores texture projection and how it relates to Octane specifically.
This guide is a software-agnostic look into the concept of Texture Projection and UVs relate to this.
This guide explains what the Universal Material is, and how to think through building any kind of material in Octane using it.
This guide digs in to all the ways we can mix, merge, blend, and layer textures and materials in Octane.
This guide is a deep dive into the bump and normal channels
This guide explores how to create both height maps and tangent space normal maps from geometry objects in our scene using Cinema 4D and Octane.
This guide looks at how to hook up texture sets
This guide focuses on the Universal Material type
This guide looks at all the procedural textures available in Octane Render
This guide looks at volumetrics in Octane in its many forms.
This guide walks through how to create an LED Board effect
This guide walks through how to create a billiard ball scene
This guide helps troubleshoot common displacement problems
This guide looks at model and texture considerations with displacement
This guide is a starting point in learning about the types of displacement in Octane, how to set it up, and the differences between the vector and texture methods.
This guide is a walkthrough that focuses on mixing and layering materials. It's for the Octane C4D plugin.
This guide is a walkthrough that focuses on mixing and layering materials. It's for Octane Standalone only.
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