Photorealism - A Not Quite Walkthrough
This guide is a conceptual piece that focuses more on how to think through building a photorealistic scene than just blindly following instructions
This guide is a conceptual piece that focuses more on how to think through building a photorealistic scene than just blindly following instructions
This guide is a deep dive exploration into creating procedural wood in Octane.
This guide is a software-agnostic very detailed look into the term \"Linear\" and what it means in 3D
This guide is a deep dive into subsurface scattering in materials.
This guide digs in to all the ways we can mix, merge, blend, and layer textures and materials in Octane.
This guide is a deep dive into the bump and normal channels
This guide covers Environments - what they are, what they do, and how to use them for lighting and backdrops.
This guide looks at the Live Viewer in depth
This guide focuses on the Universal Material type
This guide is a software-agnostic look into color management
This guide looks at polygons in terms of resource management
This guide looks at volumetrics in Octane in its many forms.
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